For 1AP, you become wreathed in flames until the end of your next turn.
1AP, Focus |
On activation, and at the start of any turn Fire Armor is active, any being within 1m of you must DEX Save or take (✦) + SPR of Fire damage. Any being within 1m that you are currently Grappling auto-fails this Save. Beings must make this Save any time they start their turn adjacent to you. |
While active, you are Resistant to Ice damage. |
You may spend an (EP⇧) when Fire Armor expires to extend it to the end of your next turn. |