For 1AP, you become wreathed in flames until the end of your next turn.

1AP, Focus
On activation, and at the start of any turn Fire Armor is active, any being within 1m of you must DEX Save or take (✦) + SPR of Fire damage. Any being within 1m that you are currently Grappling auto-fails this Save. Beings must make this Save any time they start their turn adjacent to you.
While active, you are Resistant to Ice damage.
You may spend an (EP⇧) when Fire Armor expires to extend it to the end of your next turn.